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Guardian Relic Spawns No Longer Random

Author:IncognitoIncognito
Fixed in Patch 15.1

Overview

Relic placement used to be drawn at random from every pedestal on the map. Since Patch 14.0 the game picks which zones get the Relics using a fixed rule with no randomness in it at all, and only shuffles between the pedestals inside the chosen zones. Because more than half of the chosen zones contain just a single pedestal, the same one or two spots hold the Relic on essentially every Absolute run.

On Absolute, 79 of the 123 Relic pedestals are dead; a Relic can never appear on them however many times you play the mission. Only 44 are still reachable.

Patch 14 Relic Placement Logic

Step 1 - how many Relics. A base of 6, scaled by difficulty. Absolute scales it to 6 x 0.3 = 1.8, which rounds to 2 Relics. Squad size makes no difference.

Step 2 - each zone gets a share. Every zone carries a weighting. A zone's claim is 2 Relics x its share. If that comes to at least 0.5 it rounds up to 1 and the zone is directly served a Relic. If it comes to less than 0.5 it rounds down to 0, and the zone is set aside on a waiting list. A zone needs a share of 25% or more to be directly served a Relic on the first offering.

Step 3 - the waiting list. The waiting list is kept sorted by share, largest first, and the game walks down it handing one Relic to each zone until it runs out. Ties are broken by the order the zones were set up in the mission.

Step 4 - leftovers. Anything still unplaced goes into a genuinely random draw across every pedestal on the map. In practice this is no longer ever reached.

Step 5 - picking the pedestal. Once a zone has been chosen, the game picks one of that zone's pedestals at random. This is the only randomness still remaining since Patch 14. A chosen zone holding one pedestal has no randomness and that pedestal will always receive a relic on Absolute difficulty

Example: Inferno, Absolute

Steps 1 and 2 are shown in the table below:

Zone

Share

2 x share

Result

Pedestals in it

Start

20%

0.40

waiting list

1

Camp

20%

0.40

waiting list

3

Bomb Drop

20%

0.40

waiting list

2

Abandoned Base

15%

0.30

waiting list

1

Final

25%

0.50

served - Relic 1

2

The 'Final' zone is the only one on the map that reaches the 25% bar. 25% converts to 0.5, which rounds up to 1. So zone "Final" is granted Relic 1.

Step 3:

The other zones go to the waiting list, sorted largest share first:

Start (20)  ->  Camp (20)  ->  Bomb Drop (20)  ->  Abandoned Base (15)

The start zone is first, takes Relic 2, and the count is met. The game stops there.

Step 4:

Since 2 Relics are already placed, Step 4 is skipped. The camp, bomb drop and abandoned base are never reached, and their 6 pedestals are dead.

Step 5:

The zone "Start" only has 1 pedestal, so it will always receive a relic.
The zone "Final" holds 2 pedestals, so its Relic alternates between them across runs. This is the only variability players will see with Relic spawns on Absolute.

Relic Determinism Summarized

Three things compound:

  1. Zone selection has no randomness in it anywhere. Step 2 is a rounding threshold and step 3 is a sort. Neither consults the shuffle. For a given mission and difficulty, the set of zones that receive Relics is completely fixed.

  2. The bar is high relative to the Relic count. On Absolute difficulty (2 Relics), a zone needs a 25% share to be served directly. No Operation has more than one such zone, and most have none. So the waiting list, the fully ordered step, decides most of the Relic placements.

  3. The chosen zones are thin. 15 of the 26 Relic slots across the 13 missions land in a zone holding exactly one pedestal, which removes even the within-zone variability.

Pre-Patch 14 Logic

The rounding on step 2 was different: before Patch 14 a claim of 0.50 was cut down to 0 rather than rounded up to 1. This means that Step 2 never directly served a relic.

Also, the waiting list did not exist. A zone whose claim came out below the bar on step 2, which means all of them, would immediately move on to Step 4. So every zone would have the potential to receive a relic, with both relics being served during Step 4.


Example: Inferno, Absolute

So on Inferno at Absolute in Patch 13.2, every zone's claim came out as 0, nothing was placed by zone at all, and both Relics fell through to the random draw across all 9 pedestals.

Scale of the Problem

Listed in mission order, and the two Relic columns are in the order you reach them on the route, not the order the game places them internally. Live means a Relic can land there. Dead means it never can on Absolute.

Operation

1st Relic you reach

2nd Relic you reach

Live

Dead

Total

Inferno

Start - pinned

Final - varies (2)

3

6

9

Decapitation

Station - varies (3)

Inside - varies (2)

5

5

10

Vox Liberatis

Warehouse - pinned

Church Path - pinned

2

7

9

Reliquary

Mount Road - varies (2)

one of four tombs - rolled each run

6

4

10

Fall of Atreus

Necropolis - pinned

Base - pinned

2

4

6

Ballistic Engine

Waste Disposal Area - varies (2)

Train Station Arena - pinned

3

9

12

Termination

Tunnels Start - varies (2)

Tunnels Stair - pinned

3

5

8

Obelisk

gamearea_3 - pinned

Main 2 or Shortcut 2 - route roll

3

9

12

Exfiltration

Desert - varies (3)

Factory - varies (2)

5

7

12

Vortex

Start - varies (2)

Bridge - pinned

3

3

6

Reclamation

Swarm Arena - pinned

Under Deck - varies (3)

4

7

11

Disruption

Pre-Final - pinned

Final - pinned

2

8

10

Purgation

Swamp A - varies (2)

Imperial Facility Indoor - pinned

3

5

8

TOTAL

44

79

123

  • Disruption and Fall of Atreus are completely static. On each of these operations both relic spawns are pinned to an exact pedestal with no variation at all.

  • Obelisk and Ballistic Engine strand the most pedestals outright, 9 of their 12.

  • Decapitation, Exfiltration, and Reliquary maintain the most variability; each of their served zones have more than 1 pedestal, so no relic spawns are pinned.

Which difficulties are affected

Live Pedestal Count and Percentage per Operation per Difficulty:

Operation

Pedestals

Minimal (6)

Average (5)

Substantial (3)

Ruthless (2)

Lethal (2)

Absolute (2)

Inferno

9

9 (100%)

9 (100%)

6 (67%)

3 (33%)

3 (33%)

3 (33%)

Decapitation

10

10 (100%)

10 (100%)

6 (60%)

5 (50%)

5 (50%)

5 (50%)

Vox Liberatis

9

9 (100%)

6 (67%)

3 (33%)

2 (22%)

2 (22%)

2 (22%)

Reliquary

10

9 (90%)

8 (80%)

6 (60%)

6 (60%)

6 (60%)

6 (60%)

Fall of Atreus

6

6 (100%)

5 (83%)

3 (50%)

2 (33%)

2 (33%)

2 (33%)

Ballistic Engine

12

11 (92%)

10 (83%)

4 (33%)

3 (25%)

3 (25%)

3 (25%)

Termination

8

7 (88%)

7 (88%)

4 (50%)

3 (38%)

3 (38%)

3 (38%)

Obelisk

12

10 (83%)

9 (75%)

4 (33%)

3 (25%)

3 (25%)

3 (25%)

Exfiltration

12

12 (100%)

12 (100%)

7 (58%)

5 (42%)

5 (42%)

5 (42%)

Vortex

6

6 (100%)

6 (100%)

4 (67%)

3 (50%)

3 (50%)

3 (50%)

Reclamation

11

10 (91%)

9 (82%)

5 (45%)

4 (36%)

4 (36%)

4 (36%)

Disruption

10

10 (100%)

9 (90%)

5 (50%)

2 (20%)

2 (20%)

2 (20%)

Purgation

8

8 (100%)

7 (88%)

5 (62%)

3 (38%)

3 (38%)

3 (38%)

TOTAL live

123

117 (95%)

107 (87%)

62 (50%)

44 (35%)

44 (35%)

44 (35%)

Every Operation Explained

Rows are shown, to the best of my understanding, in route order so the table reads the way the mission plays

Inferno

9 Relic pedestals. The first relic will always spawn at the first pedestal encountered. The second relic will always spawn at either the last or second to last pedestal encountered.

#

Zone

Share

Claim

Round 1

Waiting list

Pedestals

Outcome

1

Start

20%

0.40

-

#1

1

RELIC - always this one spot

2

Camp

20%

0.40

-

#2

3

dead

3

Bomb Drop

20%

0.40

-

#3

2

dead

4

Abandoned Base

15%

0.30

-

#4

1

dead

5

Final

25%

0.50

SERVED

-

2

RELIC - varies across 2 spots

Decapitation

10 Relic pedestals. The first relic will always spawn after going up the elevator and arriving at the "Bridge" section of this map, at one of the 3 pedestals in this area. The second relic will always spawn at the pedestal right after going down the elevator from the bridge.

#

Zone

Share

Claim

Round 1

Waiting list

Pedestals

Outcome

1

Start

15%

0.30

-

#3

1

dead

2

Roof

15%

0.30

-

#4

2

dead

3

Tower

15%

0.30

-

#5

2

dead

4

Station

20%

0.40

-

#1

3

RELIC - varies across 3 spots

5

Inside

20%

0.40

-

#2

2

RELIC - varies across 2 spots

6

Final

15%

0.30

-

#6

0

dead

Vox Liberatis

9 Relic pedestals. The first relic will always spawn at the first pedestal encountered. The second relic will always spawn at the second pedestal encountered.

#

Zone

Share

Claim

Round 1

Waiting list

Pedestals

Outcome

1

Warehouse

15%

0.30

-

#1

1

RELIC - always this one spot

2

Church Path

15%

0.30

-

#2

1

RELIC - always this one spot

3

Church

15%

0.30

-

#3

1

dead

4

Church Backyard

15%

0.30

-

#4

1

dead

5

Plaza

15%

0.30

-

#5

2

dead

6

Archive

15%

0.30

-

#6

3

dead

7

Daemonhost Area

10%

0.20

-

#7

0

no pedestal here

Reliquary

10 Relic pedestals. This mission does not use the same zones every run. When the mission loads it selects two "Tombs" side rooms (3A, 3B, 3C, or 3D) for the required objective. The first side room the player gets access to will have the operations second relic spawn. The first relic spawn will always be at either the first or second pedestal the player encounters.

#

Zone

Share

Claim

Round 1

Waiting list

Pedestals

Outcome

1

Mount Road

15%

0.30

-

#1

2

RELIC - varies across 2 spots

2

Tombs Central

10%

0.20

-

#7

1

dead

3A

Tombs Left Bottom

15%

0.30

-

#2-#3

1

RELIC in 3 of 12 layouts

3B

Tombs Right Bottom

15%

0.30

-

#2-#3

1

RELIC in 3 of 12 layouts

3C

Tombs Left Top

15%

0.30

-

#2-#3

1

RELIC in 3 of 12 layouts

3D

Tombs Right Top

15%

0.30

-

#2-#3

1

RELIC in 3 of 12 layouts

4

Bridge 1

15%

0.30

-

#4

1

dead

5

Bridge 2

15%

0.30

-

#5

1

dead

6

Cathedral Ruins

15%

0.30

-

#6

1

dead

Fall of Atreus

6 Relic pedestals. The first relic spawn will always be at the first pedestal the player encounters. The second relic spawn will always be at the second to last pedestal, which is at the bottom of the ramps before you encounter Valtus for the second time.

#

Zone

Share

Claim

Round 1

Waiting list

Pedestals

Outcome

1

Necropolis

15%

0.30

-

#2

1

RELIC - always this one spot

2

Cemetery

15%

0.30

-

#3

1

dead

3

Cathedral

15%

0.30

-

#4

1

dead

4

Catacombs

15%

0.30

-

#5

1

dead

5

Base

20%

0.40

-

#1

1

RELIC - always this one spot

6

Final

not registered

-

-

-

1

stranded - no numbered zone reaches it

Ballistic Engine

12 Relic pedestals. The 5th relic pedestal the player encounters on this map sits in an overlap between two zones: Waste Disposal Area and Outdoor 2. As a result, the first relic spawn can occur either at the first encountered pedestal of the map, or the 5th encountered pedestal of the map. The last encountered pedestal of the map will always hold the second relic spawn.

#

Zone

Share

Claim

Round 1

Waiting list

Pedestals

Outcome

1

Waste Disposal Area

17%

0.34

-

#2

2

RELIC - varies across 2 spots

2

Ventilation

8%

0.16

-

#7

2

dead

3

Bomb Storage

15%

0.30

-

#3

1

dead

4

Outdoor 2

15%

0.30

-

#4

3

dead

5

Train Station

15%

0.30

-

#5

3

dead

6

Train Station Storage

10%

0.20

-

#6

2

dead

7

Train Station Arena

20%

0.40

-

#1

1

RELIC - always this one spot

Termination

8 Relic pedestals. The first relic spawn will always be at either the 4th or 5th pedestal the player encounters. The second relic spawn will always be at the 6th pedestal the player encounters.

#

Zone

Share

Claim

Round 1

Waiting list

Pedestals

Outcome

1

Jungle Start

10%

0.20

-

#4

2

dead

2

Jungle Middle

15%

0.30

-

#3

1

dead

3

Tunnels Start

25%

0.50

SERVED

-

2

RELIC - varies across 2 spots

4

Tunnels Stair

20%

0.40

-

#1

1

RELIC - always this one spot

5

Storage

10%

0.20

-

#5

1

dead

6

Finale Base

20%

0.40

-

#2

1

dead

Obelisk

12 Relic pedestals. This mission does not use the same zones every run. When the mission loads it selects one of two routes for the chalice portion of the map, either 3A-7A, or 3B-7B. The first relic will always spawn in the same spot regardless of wether you get 3A or 3B. If you get the A route, then the second relic spawn will be at 6A, if you get the B route the second relic spawn will be at 6B.

#

Zone

Share

Claim

Round 1

Waiting list

Pedestals

Outcome

1

gamearea_1

10%

0.20

-

#4

1

dead

2

gamearea_2

7%

0.14

-

#9

1

dead

3A

gamearea_3

18%

0.36

-

#1-#3

1

RELIC - always this one spot

4A

gamearea_4

8%

0.16

-

#7-#8

1

dead

5A

Main 1

8%

0.16

-

#8

1

dead

6A

Main 2

15%

0.30

-

#2

1

RELIC in 1 of 2 layouts

7A

Main 3

10%

0.20

-

#5

1

dead

3B

gamearea_3

12%

0.24

-

#1-#3

1

RELIC - always this one spot

4B

gamearea_4

8%

0.16

-

#7-#8

1

dead

5B

Shortcut 1

10%

0.20

-

#5

1

dead

6B

Shortcut 2

13%

0.26

-

#2

1

RELIC in 1 of 2 layouts

7B

Shortcut 3

10%

0.20

-

#6

1

dead

8

gamearea_5

5%

0.10

-

#10

0

no pedestal here

9

gamearea_6

10%

0.20

-

#6-#7

2

dead

10

gamearea_7

15%

0.30

-

#1-#3

0

no pedestal here

Exfiltration

12 Relic pedestals. The first relic will always be at one of the first three pedestals the player encounters in the desert. The second relic spawn will always be at one of the two pedestals the player encounters immediately they close the Trygon's tunnels with Melta Bombs and enter the facility.

#

Zone

Share

Claim

Round 1

Waiting list

Pedestals

Outcome

1

Desert

20%

0.40

-

#1

3

RELIC - varies across 3 spots

2

Canyon

15%

0.30

-

#4

2

dead

3

Loading Hub

10%

0.20

-

#6

2

dead

4

Factory

20%

0.40

-

#2

2

RELIC - always this one spot

5

Transition To Boss

15%

0.30

-

#5

3

dead

6

Boss Arena

20%

0.40

-

#3

0

no pedestal here

Vortex

6 Relic pedestals. This mission does not use the same zones every run. When the mission loads it makes two separate choices. First it selects either zones 4A+5A, or zones 4B+5B for part of the missions pathing/objectives. Then it selects either 7A or 7B for the remaining variable pathing/objectives. This has no impact on where Relics will spawn on this map however.

#

Zone

Share

Claim

Round 1

Waiting list

Pedestals

Outcome

1

Start

20%

0.40

-

#1

2

RELIC - varies across 2 spots

2

Bridge

20%

0.40

-

#2

1

RELIC - always this one spot

3

Relay Start

5%

0.10

-

#8

1

dead

4A

Relay A1 Path

5%

0.10

-

#9

0

no pedestal here

5A

Arena A1

10%

0.20

-

#3

0

no pedestal here

4B

Relay A2 Path

5%

0.10

-

#9

0

no pedestal here

5B

Arena A2

10%

0.20

-

#3

0

no pedestal here

6

Arena 2nd Arena Path

10%

0.20

-

#4

1

dead

7A

Arena Puzzle

10%

0.20

-

#5

0

no pedestal here

7B

Arena Astropaths

10%

0.20

-

#5

0

no pedestal here

8

Arena Pre Final

10%

0.20

-

#6

1

dead

9

Arena Final

10%

0.20

-

#7

0

no pedestal here

Reclamation

11 Relic pedestals. The first relic spawn will always be at the back of the room where you destroy the cooling rods, just before going down the elevator. The second relic spawn will always be any of the next three relic spawns the player encounters immediately after going down the elevator from the cooling rods room.

#

Zone

Share

Claim

Round 1

Waiting list

Pedestals

Outcome

1

Upper Deck V1

10%

0.20

-

#4

1

dead

2

Upper Deck V2

10%

0.20

-

#5

1

dead

3

Weapon Deck

10%

0.20

-

#6

2

dead

4

Engineering Deck

15%

0.30

-

#3

2

dead

5

Swarm Arena

25%

0.50

SERVED

-

1

RELIC - always this one spot

6

Under Deck

20%

0.40

-

#1

3

RELIC - varies across 2 spots

7

Below Under Deck

20%

0.40

-

#2

1

dead

Disruption

10 Relic pedestals. The first relic spawn will always be at the second to last pedestal, which is just before the final loadout station. The second relic spawn will always be at the last pedestal, which is in the church where you plant the bombs.

#

Zone

Share

Claim

Round 1

Waiting list

Pedestals

Outcome

1

Intro

11%

0.22

-

#4

0

no pedestal here

2

Premid

11%

0.22

-

#5

3

dead

3

Mid

15%

0.30

-

#1

0

no pedestal here

4

Lowercity

11%

0.22

-

#6

2

dead

5

Factory

11%

0.22

-

#7

2

dead

6

Dread Road

11%

0.22

-

#8

2

dead

7

Prefinal

15%

0.30

-

#2

1

RELIC - always this one spot

8

Final

15%

0.30

-

#3

1

RELIC - always this one spot

Purgation

8 Relic pedestals.

#

Zone

Share

Claim

Round 1

Waiting list

Pedestals

Outcome

1

Jungle

10%

0.20

-

#5

1

dead

2

Swamp A

20%

0.40

-

#1

2

RELIC - varies across 2 spots

3

Imperial Facility

10%

0.20

-

#6

1

dead

4

Imperial Facility Indoor

20%

0.40

-

#2

1

RELIC - always this one spot

5

Swamp B

20%

0.40

-

#3

2

dead

6

Finale

20%

0.40

-

#4

1

dead

Game Files

  • ssl/lootable_system/pickups_manager/pickup_manager_profile.sslbin.

  • ssl/lootable_system/pickups_manager/pickups_desc_library.sso.

  • ssl/lootable_system/pickups_manager/pickup_spawn_desc_profile.sslbin

  • pickup_count_influencers/pickup_count_difficulty_influencer.sso

  • ssl/game_mode/scenarios/scenario_pve_acid_bomb_server.sso

  • ssl/game_mode/scenarios/

  • xscenes/pve_*/pve_*_scenario_server.sso.

  • ssl/lootable_system/pickups_manager/gamearea_desc_profile.sslbin.

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