Guardian Relic Spawns No Longer Random
Contents
OverviewPatch 14 Relic Placement LogicRelic Determinism SummarizedPre-Patch 14 LogicScale of the ProblemWhich difficulties are affectedEvery Operation ExplainedInfernoDecapitationVox LiberatisReliquaryFall of AtreusBallistic EngineTerminationObeliskExfiltrationVortexReclamationDisruptionPurgationGame FilesOverview
Relic placement used to be drawn at random from every pedestal on the map. Since Patch 14.0 the game picks which zones get the Relics using a fixed rule with no randomness in it at all, and only shuffles between the pedestals inside the chosen zones. Because more than half of the chosen zones contain just a single pedestal, the same one or two spots hold the Relic on essentially every Absolute run.
On Absolute, 79 of the 123 Relic pedestals are dead; a Relic can never appear on them however many times you play the mission. Only 44 are still reachable.
Patch 14 Relic Placement Logic
Step 1 - how many Relics. A base of 6, scaled by difficulty. Absolute scales it to 6 x 0.3 = 1.8, which rounds to 2 Relics. Squad size makes no difference.
Step 2 - each zone gets a share. Every zone carries a weighting. A zone's claim is 2 Relics x its share. If that comes to at least 0.5 it rounds up to 1 and the zone is directly served a Relic. If it comes to less than 0.5 it rounds down to 0, and the zone is set aside on a waiting list. A zone needs a share of 25% or more to be directly served a Relic on the first offering.
Step 3 - the waiting list. The waiting list is kept sorted by share, largest first, and the game walks down it handing one Relic to each zone until it runs out. Ties are broken by the order the zones were set up in the mission.
Step 4 - leftovers. Anything still unplaced goes into a genuinely random draw across every pedestal on the map. In practice this is no longer ever reached.
Step 5 - picking the pedestal. Once a zone has been chosen, the game picks one of that zone's pedestals at random. This is the only randomness still remaining since Patch 14. A chosen zone holding one pedestal has no randomness and that pedestal will always receive a relic on Absolute difficulty
Example: Inferno, Absolute
Steps 1 and 2 are shown in the table below:
Zone | Share |
| Result | Pedestals in it |
|---|---|---|---|---|
Start | 20% | 0.40 | waiting list | 1 |
Camp | 20% | 0.40 | waiting list | 3 |
Bomb Drop | 20% | 0.40 | waiting list | 2 |
Abandoned Base | 15% | 0.30 | waiting list | 1 |
Final | 25% | 0.50 | served - Relic 1 | 2 |
The 'Final' zone is the only one on the map that reaches the 25% bar. 25% converts to 0.5, which rounds up to 1. So zone "Final" is granted Relic 1.
Step 3:
The other zones go to the waiting list, sorted largest share first:
Start (20) -> Camp (20) -> Bomb Drop (20) -> Abandoned Base (15)The start zone is first, takes Relic 2, and the count is met. The game stops there.
Step 4:
Since 2 Relics are already placed, Step 4 is skipped. The camp, bomb drop and abandoned base are never reached, and their 6 pedestals are dead.
Step 5:
The zone "Start" only has 1 pedestal, so it will always receive a relic.
The zone "Final" holds 2 pedestals, so its Relic alternates between them across runs. This is the only variability players will see with Relic spawns on Absolute.
Relic Determinism Summarized
Three things compound:
Zone selection has no randomness in it anywhere. Step 2 is a rounding threshold and step 3 is a sort. Neither consults the shuffle. For a given mission and difficulty, the set of zones that receive Relics is completely fixed.
The bar is high relative to the Relic count. On Absolute difficulty (2 Relics), a zone needs a 25% share to be served directly. No Operation has more than one such zone, and most have none. So the waiting list, the fully ordered step, decides most of the Relic placements.
The chosen zones are thin. 15 of the 26 Relic slots across the 13 missions land in a zone holding exactly one pedestal, which removes even the within-zone variability.
Pre-Patch 14 Logic
The rounding on step 2 was different: before Patch 14 a claim of 0.50 was cut down to 0 rather than rounded up to 1. This means that Step 2 never directly served a relic.
Also, the waiting list did not exist. A zone whose claim came out below the bar on step 2, which means all of them, would immediately move on to Step 4. So every zone would have the potential to receive a relic, with both relics being served during Step 4.
Example: Inferno, Absolute
So on Inferno at Absolute in Patch 13.2, every zone's claim came out as 0, nothing was placed by zone at all, and both Relics fell through to the random draw across all 9 pedestals.
Scale of the Problem
Listed in mission order, and the two Relic columns are in the order you reach them on the route, not the order the game places them internally. Live means a Relic can land there. Dead means it never can on Absolute.
Operation | 1st Relic you reach | 2nd Relic you reach | Live | Dead | Total |
|---|---|---|---|---|---|
Start - pinned | Final - varies (2) | 3 | 6 | 9 | |
Station - varies (3) | Inside - varies (2) | 5 | 5 | 10 | |
Warehouse - pinned | Church Path - pinned | 2 | 7 | 9 | |
Mount Road - varies (2) | one of four tombs - rolled each run | 6 | 4 | 10 | |
Necropolis - pinned | Base - pinned | 2 | 4 | 6 | |
Waste Disposal Area - varies (2) | Train Station Arena - pinned | 3 | 9 | 12 | |
Tunnels Start - varies (2) | Tunnels Stair - pinned | 3 | 5 | 8 | |
| Main 2 or Shortcut 2 - route roll | 3 | 9 | 12 | |
Desert - varies (3) | Factory - varies (2) | 5 | 7 | 12 | |
Start - varies (2) | Bridge - pinned | 3 | 3 | 6 | |
Swarm Arena - pinned | Under Deck - varies (3) | 4 | 7 | 11 | |
Pre-Final - pinned | Final - pinned | 2 | 8 | 10 | |
Swamp A - varies (2) | Imperial Facility Indoor - pinned | 3 | 5 | 8 | |
TOTAL | 44 | 79 | 123 |
Disruption and Fall of Atreus are completely static. On each of these operations both relic spawns are pinned to an exact pedestal with no variation at all.
Obelisk and Ballistic Engine strand the most pedestals outright, 9 of their 12.
Decapitation, Exfiltration, and Reliquary maintain the most variability; each of their served zones have more than 1 pedestal, so no relic spawns are pinned.
Which difficulties are affected
Live Pedestal Count and Percentage per Operation per Difficulty:
Operation | Pedestals | Minimal (6) | Average (5) | Substantial (3) | Ruthless (2) | Lethal (2) | Absolute (2) |
|---|---|---|---|---|---|---|---|
Inferno | 9 | 9 (100%) | 9 (100%) | 6 (67%) | 3 (33%) | 3 (33%) | 3 (33%) |
Decapitation | 10 | 10 (100%) | 10 (100%) | 6 (60%) | 5 (50%) | 5 (50%) | 5 (50%) |
Vox Liberatis | 9 | 9 (100%) | 6 (67%) | 3 (33%) | 2 (22%) | 2 (22%) | 2 (22%) |
Reliquary | 10 | 9 (90%) | 8 (80%) | 6 (60%) | 6 (60%) | 6 (60%) | 6 (60%) |
Fall of Atreus | 6 | 6 (100%) | 5 (83%) | 3 (50%) | 2 (33%) | 2 (33%) | 2 (33%) |
Ballistic Engine | 12 | 11 (92%) | 10 (83%) | 4 (33%) | 3 (25%) | 3 (25%) | 3 (25%) |
Termination | 8 | 7 (88%) | 7 (88%) | 4 (50%) | 3 (38%) | 3 (38%) | 3 (38%) |
Obelisk | 12 | 10 (83%) | 9 (75%) | 4 (33%) | 3 (25%) | 3 (25%) | 3 (25%) |
Exfiltration | 12 | 12 (100%) | 12 (100%) | 7 (58%) | 5 (42%) | 5 (42%) | 5 (42%) |
Vortex | 6 | 6 (100%) | 6 (100%) | 4 (67%) | 3 (50%) | 3 (50%) | 3 (50%) |
Reclamation | 11 | 10 (91%) | 9 (82%) | 5 (45%) | 4 (36%) | 4 (36%) | 4 (36%) |
Disruption | 10 | 10 (100%) | 9 (90%) | 5 (50%) | 2 (20%) | 2 (20%) | 2 (20%) |
Purgation | 8 | 8 (100%) | 7 (88%) | 5 (62%) | 3 (38%) | 3 (38%) | 3 (38%) |
TOTAL live | 123 | 117 (95%) | 107 (87%) | 62 (50%) | 44 (35%) | 44 (35%) | 44 (35%) |
Every Operation Explained
Rows are shown, to the best of my understanding, in route order so the table reads the way the mission plays
Inferno
9 Relic pedestals. The first relic will always spawn at the first pedestal encountered. The second relic will always spawn at either the last or second to last pedestal encountered.
# | Zone | Share | Claim | Round 1 | Waiting list | Pedestals | Outcome |
|---|---|---|---|---|---|---|---|
1 | Start | 20% | 0.40 | - | #1 | 1 | RELIC - always this one spot |
2 | Camp | 20% | 0.40 | - | #2 | 3 | dead |
3 | Bomb Drop | 20% | 0.40 | - | #3 | 2 | dead |
4 | Abandoned Base | 15% | 0.30 | - | #4 | 1 | dead |
5 | Final | 25% | 0.50 | SERVED | - | 2 | RELIC - varies across 2 spots |
Decapitation
10 Relic pedestals. The first relic will always spawn after going up the elevator and arriving at the "Bridge" section of this map, at one of the 3 pedestals in this area. The second relic will always spawn at the pedestal right after going down the elevator from the bridge.
# | Zone | Share | Claim | Round 1 | Waiting list | Pedestals | Outcome |
|---|---|---|---|---|---|---|---|
1 | Start | 15% | 0.30 | - | #3 | 1 | dead |
2 | Roof | 15% | 0.30 | - | #4 | 2 | dead |
3 | Tower | 15% | 0.30 | - | #5 | 2 | dead |
4 | Station | 20% | 0.40 | - | #1 | 3 | RELIC - varies across 3 spots |
5 | Inside | 20% | 0.40 | - | #2 | 2 | RELIC - varies across 2 spots |
6 | Final | 15% | 0.30 | - | #6 | 0 | dead |
Vox Liberatis
9 Relic pedestals. The first relic will always spawn at the first pedestal encountered. The second relic will always spawn at the second pedestal encountered.
# | Zone | Share | Claim | Round 1 | Waiting list | Pedestals | Outcome |
|---|---|---|---|---|---|---|---|
1 | Warehouse | 15% | 0.30 | - | #1 | 1 | RELIC - always this one spot |
2 | Church Path | 15% | 0.30 | - | #2 | 1 | RELIC - always this one spot |
3 | Church | 15% | 0.30 | - | #3 | 1 | dead |
4 | Church Backyard | 15% | 0.30 | - | #4 | 1 | dead |
5 | Plaza | 15% | 0.30 | - | #5 | 2 | dead |
6 | Archive | 15% | 0.30 | - | #6 | 3 | dead |
7 | Daemonhost Area | 10% | 0.20 | - | #7 | 0 | no pedestal here |
Reliquary
10 Relic pedestals. This mission does not use the same zones every run. When the mission loads it selects two "Tombs" side rooms (3A, 3B, 3C, or 3D) for the required objective. The first side room the player gets access to will have the operations second relic spawn. The first relic spawn will always be at either the first or second pedestal the player encounters.
# | Zone | Share | Claim | Round 1 | Waiting list | Pedestals | Outcome |
|---|---|---|---|---|---|---|---|
1 | Mount Road | 15% | 0.30 | - | #1 | 2 | RELIC - varies across 2 spots |
2 | Tombs Central | 10% | 0.20 | - | #7 | 1 | dead |
3A | Tombs Left Bottom | 15% | 0.30 | - | #2-#3 | 1 | RELIC in 3 of 12 layouts |
3B | Tombs Right Bottom | 15% | 0.30 | - | #2-#3 | 1 | RELIC in 3 of 12 layouts |
3C | Tombs Left Top | 15% | 0.30 | - | #2-#3 | 1 | RELIC in 3 of 12 layouts |
3D | Tombs Right Top | 15% | 0.30 | - | #2-#3 | 1 | RELIC in 3 of 12 layouts |
4 | Bridge 1 | 15% | 0.30 | - | #4 | 1 | dead |
5 | Bridge 2 | 15% | 0.30 | - | #5 | 1 | dead |
6 | Cathedral Ruins | 15% | 0.30 | - | #6 | 1 | dead |
Fall of Atreus
6 Relic pedestals. The first relic spawn will always be at the first pedestal the player encounters. The second relic spawn will always be at the second to last pedestal, which is at the bottom of the ramps before you encounter Valtus for the second time.
# | Zone | Share | Claim | Round 1 | Waiting list | Pedestals | Outcome |
|---|---|---|---|---|---|---|---|
1 | Necropolis | 15% | 0.30 | - | #2 | 1 | RELIC - always this one spot |
2 | Cemetery | 15% | 0.30 | - | #3 | 1 | dead |
3 | Cathedral | 15% | 0.30 | - | #4 | 1 | dead |
4 | Catacombs | 15% | 0.30 | - | #5 | 1 | dead |
5 | Base | 20% | 0.40 | - | #1 | 1 | RELIC - always this one spot |
6 | Final | not registered | - | - | - | 1 | stranded - no numbered zone reaches it |
Ballistic Engine
12 Relic pedestals. The 5th relic pedestal the player encounters on this map sits in an overlap between two zones: Waste Disposal Area and Outdoor 2. As a result, the first relic spawn can occur either at the first encountered pedestal of the map, or the 5th encountered pedestal of the map. The last encountered pedestal of the map will always hold the second relic spawn.
# | Zone | Share | Claim | Round 1 | Waiting list | Pedestals | Outcome |
|---|---|---|---|---|---|---|---|
1 | Waste Disposal Area | 17% | 0.34 | - | #2 | 2 | RELIC - varies across 2 spots |
2 | Ventilation | 8% | 0.16 | - | #7 | 2 | dead |
3 | Bomb Storage | 15% | 0.30 | - | #3 | 1 | dead |
4 | Outdoor 2 | 15% | 0.30 | - | #4 | 3 | dead |
5 | Train Station | 15% | 0.30 | - | #5 | 3 | dead |
6 | Train Station Storage | 10% | 0.20 | - | #6 | 2 | dead |
7 | Train Station Arena | 20% | 0.40 | - | #1 | 1 | RELIC - always this one spot |
Termination
8 Relic pedestals. The first relic spawn will always be at either the 4th or 5th pedestal the player encounters. The second relic spawn will always be at the 6th pedestal the player encounters.
# | Zone | Share | Claim | Round 1 | Waiting list | Pedestals | Outcome |
|---|---|---|---|---|---|---|---|
1 | Jungle Start | 10% | 0.20 | - | #4 | 2 | dead |
2 | Jungle Middle | 15% | 0.30 | - | #3 | 1 | dead |
3 | Tunnels Start | 25% | 0.50 | SERVED | - | 2 | RELIC - varies across 2 spots |
4 | Tunnels Stair | 20% | 0.40 | - | #1 | 1 | RELIC - always this one spot |
5 | Storage | 10% | 0.20 | - | #5 | 1 | dead |
6 | Finale Base | 20% | 0.40 | - | #2 | 1 | dead |
Obelisk
12 Relic pedestals. This mission does not use the same zones every run. When the mission loads it selects one of two routes for the chalice portion of the map, either 3A-7A, or 3B-7B. The first relic will always spawn in the same spot regardless of wether you get 3A or 3B. If you get the A route, then the second relic spawn will be at 6A, if you get the B route the second relic spawn will be at 6B.
# | Zone | Share | Claim | Round 1 | Waiting list | Pedestals | Outcome |
|---|---|---|---|---|---|---|---|
1 | gamearea_1 | 10% | 0.20 | - | #4 | 1 | dead |
2 | gamearea_2 | 7% | 0.14 | - | #9 | 1 | dead |
3A | gamearea_3 | 18% | 0.36 | - | #1-#3 | 1 | RELIC - always this one spot |
4A | gamearea_4 | 8% | 0.16 | - | #7-#8 | 1 | dead |
5A | Main 1 | 8% | 0.16 | - | #8 | 1 | dead |
6A | Main 2 | 15% | 0.30 | - | #2 | 1 | RELIC in 1 of 2 layouts |
7A | Main 3 | 10% | 0.20 | - | #5 | 1 | dead |
3B | gamearea_3 | 12% | 0.24 | - | #1-#3 | 1 | RELIC - always this one spot |
4B | gamearea_4 | 8% | 0.16 | - | #7-#8 | 1 | dead |
5B | Shortcut 1 | 10% | 0.20 | - | #5 | 1 | dead |
6B | Shortcut 2 | 13% | 0.26 | - | #2 | 1 | RELIC in 1 of 2 layouts |
7B | Shortcut 3 | 10% | 0.20 | - | #6 | 1 | dead |
8 | gamearea_5 | 5% | 0.10 | - | #10 | 0 | no pedestal here |
9 | gamearea_6 | 10% | 0.20 | - | #6-#7 | 2 | dead |
10 | gamearea_7 | 15% | 0.30 | - | #1-#3 | 0 | no pedestal here |
Exfiltration
12 Relic pedestals. The first relic will always be at one of the first three pedestals the player encounters in the desert. The second relic spawn will always be at one of the two pedestals the player encounters immediately they close the Trygon's tunnels with Melta Bombs and enter the facility.
# | Zone | Share | Claim | Round 1 | Waiting list | Pedestals | Outcome |
|---|---|---|---|---|---|---|---|
1 | Desert | 20% | 0.40 | - | #1 | 3 | RELIC - varies across 3 spots |
2 | Canyon | 15% | 0.30 | - | #4 | 2 | dead |
3 | Loading Hub | 10% | 0.20 | - | #6 | 2 | dead |
4 | Factory | 20% | 0.40 | - | #2 | 2 | RELIC - always this one spot |
5 | Transition To Boss | 15% | 0.30 | - | #5 | 3 | dead |
6 | Boss Arena | 20% | 0.40 | - | #3 | 0 | no pedestal here |
Vortex
6 Relic pedestals. This mission does not use the same zones every run. When the mission loads it makes two separate choices. First it selects either zones 4A+5A, or zones 4B+5B for part of the missions pathing/objectives. Then it selects either 7A or 7B for the remaining variable pathing/objectives. This has no impact on where Relics will spawn on this map however.
# | Zone | Share | Claim | Round 1 | Waiting list | Pedestals | Outcome |
|---|---|---|---|---|---|---|---|
1 | Start | 20% | 0.40 | - | #1 | 2 | RELIC - varies across 2 spots |
2 | Bridge | 20% | 0.40 | - | #2 | 1 | RELIC - always this one spot |
3 | Relay Start | 5% | 0.10 | - | #8 | 1 | dead |
4A | Relay A1 Path | 5% | 0.10 | - | #9 | 0 | no pedestal here |
5A | Arena A1 | 10% | 0.20 | - | #3 | 0 | no pedestal here |
4B | Relay A2 Path | 5% | 0.10 | - | #9 | 0 | no pedestal here |
5B | Arena A2 | 10% | 0.20 | - | #3 | 0 | no pedestal here |
6 | Arena 2nd Arena Path | 10% | 0.20 | - | #4 | 1 | dead |
7A | Arena Puzzle | 10% | 0.20 | - | #5 | 0 | no pedestal here |
7B | Arena Astropaths | 10% | 0.20 | - | #5 | 0 | no pedestal here |
8 | Arena Pre Final | 10% | 0.20 | - | #6 | 1 | dead |
9 | Arena Final | 10% | 0.20 | - | #7 | 0 | no pedestal here |
Reclamation
11 Relic pedestals. The first relic spawn will always be at the back of the room where you destroy the cooling rods, just before going down the elevator. The second relic spawn will always be any of the next three relic spawns the player encounters immediately after going down the elevator from the cooling rods room.
# | Zone | Share | Claim | Round 1 | Waiting list | Pedestals | Outcome |
|---|---|---|---|---|---|---|---|
1 | Upper Deck V1 | 10% | 0.20 | - | #4 | 1 | dead |
2 | Upper Deck V2 | 10% | 0.20 | - | #5 | 1 | dead |
3 | Weapon Deck | 10% | 0.20 | - | #6 | 2 | dead |
4 | Engineering Deck | 15% | 0.30 | - | #3 | 2 | dead |
5 | Swarm Arena | 25% | 0.50 | SERVED | - | 1 | RELIC - always this one spot |
6 | Under Deck | 20% | 0.40 | - | #1 | 3 | RELIC - varies across 2 spots |
7 | Below Under Deck | 20% | 0.40 | - | #2 | 1 | dead |
Disruption
10 Relic pedestals. The first relic spawn will always be at the second to last pedestal, which is just before the final loadout station. The second relic spawn will always be at the last pedestal, which is in the church where you plant the bombs.
# | Zone | Share | Claim | Round 1 | Waiting list | Pedestals | Outcome |
|---|---|---|---|---|---|---|---|
1 | Intro | 11% | 0.22 | - | #4 | 0 | no pedestal here |
2 | Premid | 11% | 0.22 | - | #5 | 3 | dead |
3 | Mid | 15% | 0.30 | - | #1 | 0 | no pedestal here |
4 | Lowercity | 11% | 0.22 | - | #6 | 2 | dead |
5 | Factory | 11% | 0.22 | - | #7 | 2 | dead |
6 | Dread Road | 11% | 0.22 | - | #8 | 2 | dead |
7 | Prefinal | 15% | 0.30 | - | #2 | 1 | RELIC - always this one spot |
8 | Final | 15% | 0.30 | - | #3 | 1 | RELIC - always this one spot |
Purgation
8 Relic pedestals.
# | Zone | Share | Claim | Round 1 | Waiting list | Pedestals | Outcome |
|---|---|---|---|---|---|---|---|
1 | Jungle | 10% | 0.20 | - | #5 | 1 | dead |
2 | Swamp A | 20% | 0.40 | - | #1 | 2 | RELIC - varies across 2 spots |
3 | Imperial Facility | 10% | 0.20 | - | #6 | 1 | dead |
4 | Imperial Facility Indoor | 20% | 0.40 | - | #2 | 1 | RELIC - always this one spot |
5 | Swamp B | 20% | 0.40 | - | #3 | 2 | dead |
6 | Finale | 20% | 0.40 | - | #4 | 1 | dead |
Game Files
ssl/lootable_system/pickups_manager/pickup_manager_profile.sslbin.ssl/lootable_system/pickups_manager/pickups_desc_library.sso.ssl/lootable_system/pickups_manager/pickup_spawn_desc_profile.sslbinpickup_count_influencers/pickup_count_difficulty_influencer.ssossl/game_mode/scenarios/scenario_pve_acid_bomb_server.ssossl/game_mode/scenarios/xscenes/pve_*/pve_*_scenario_server.sso.ssl/lootable_system/pickups_manager/gamearea_desc_profile.sslbin.